Full Item Database
Every item in Deadlock — what it costs, what it does, and whether it's Active or Passive. Use the search to find anything fast.
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Weapon Items
Tier 1 (800 souls)
Close Quarters Passive800 souls
Bonus damage when fighting up close, plus a small bullet shield for survivability. Great for shotguns and brawlers.
Extended Magazine Passive800 souls
Bigger magazine so you reload less often. Simple, always useful.
Headshot Booster Passive800 souls
Bonus headshot damage. Rewards good aim from the first minutes.
High-Velocity Rounds Passive800 souls
Faster bullets and bonus weapon damage. Easier to hit moving targets at range.
Monster Rounds Passive800 souls
Big bonus damage against NPCs, troopers, and jungle monsters. Speeds up farming.
Rapid Rounds Passive800 souls
Fire rate boost. More bullets per second, plain and simple.
Restorative Shot Passive800 souls
Your bullets heal you for a small amount on hit. Sustain while you shoot.
Tier 2 (1,600 souls)
Active Reload Passive1,600 souls
Reloading grants a temporary damage boost. Time your reloads before fights.
Fleetfoot Active1,600 souls
Activate for a burst of move speed and slow resistance. For chasing or escaping.
Intensifying Magazine Passive1,600 souls
Your damage ramps up as your magazine empties. Rewards committing to full sprays.
Kinetic Dash Passive1,600 souls
After a dash-jump you gain bonus fire rate and move speed briefly. Rewards the movement tech.
Long Range Passive1,600 souls
Less damage falloff at distance plus bonus weapon damage. For poke-heavy laners.
Melee Charge Passive1,600 souls
Charged heavy melees deal much more damage. For melee-range heroes.
Mystic Shot Passive1,600 souls
Your bullets deal bonus spirit damage on hit. Bridges gun and ability builds.
Opening Rounds Passive1,600 souls
The first bullets of each magazine deal bonus damage. Strong for burst trades.
Recharging Rush Passive1,600 souls
Move faster while your weapon is recharging or between shots. Keeps you mobile in fights.
Slowing Bullets Passive1,600 souls
Your bullets slow enemies they hit. Makes targets easier to chase and hit.
Spirit Shredder Bullets Passive1,600 souls
Your bullets shred enemy spirit resist, so your abilities hit harder after you shoot them.
Split Shot Active1,600 souls
Activate to split your shots into multiple projectiles for a burst of spread damage.
Stalker Passive1,600 souls
Bonus damage when hitting enemies from behind. For flankers and ambushers.
Swift Striker Passive1,600 souls
Flat fire-rate boost. A straightforward DPS increase.
Titanic Magazine Passive1,600 souls
Massively bigger magazine. Spray for days without reloading.
Weakening Headshot Passive1,600 souls
Headshots reduce the enemy's damage output briefly. Defensive utility for sharpshooters.
Tier 3 (3,200 souls)
Alchemical Fire Active3,200 souls
Throw a flask that explodes into a burning area, dealing rising spirit damage and shredding enemy bullet resist. Weaker against non-heroes.
Ballistic Enchantment Passive3,200 souls
Imbues your bullets with spirit power, adding spirit damage to every shot.
Berserker Passive3,200 souls
Gain attack speed as you take damage, plus some bullet resist. The lower you get, the faster you shoot.
Blood Tribute Active3,200 souls
Toggle: continuously drain your own health to gain fire rate, debuff resistance, and move speed. High risk, high reward.
Burst Fire Passive3,200 souls
Your weapon fires in bursts with bonus damage. Changes your gun's feel entirely.
Cultist Sacrifice Active3,200 souls
Target an enemy NPC and consume it for a big soul payout plus a powerful long-lasting buff. Long cooldown — use on big creeps.
Escalating Resilience Passive3,200 souls
Stacking damage resistance that builds the longer you stay in combat.
Express Shot Passive3,200 souls
Bonus damage on fast follow-up shots. Rewards aggressive trigger play.
Headhunter Passive3,200 souls
Big headshot damage and bonuses for headshot kills. The sniper's dream.
Heroic Aura Active3,200 souls
Activate to radiate an aura that boosts nearby allies' damage and grants you bullet resist.
Hollow Point Passive3,200 souls
Bonus damage against enemies missing health. For finishing targets.
Hunter's Aura Passive3,200 souls
An aura around you that shreds nearby enemies' bullet resist. Your whole team hits harder.
Point Blank Passive3,200 souls
Bonus damage and bullet resist at very close range. For in-your-face fighters.
Shadow Weave Active3,200 souls
Turn invisible for a short time. For repositioning or setting up ambushes.
Sharpshooter Passive3,200 souls
Bonus damage at long range and on headshots. Rewards distance and precision.
Spirit Rend Passive3,200 souls
Your headshots deal bonus spirit damage. Mixes aim skill with ability scaling.
Tesla Bullets Passive3,200 souls
Your bullets chain lightning to nearby enemies. AoE damage on every shot.
Toxic Bullets Passive3,200 souls
Your bullets poison enemies, dealing damage over time and reducing their healing.
Weighted Shots Passive3,200 souls
Heavier shots that slow enemies and deal bonus damage. Fewer, meaner bullets.
Tier 4 (6,400 souls)
Armor Piercing Rounds Passive6,400 souls
Your bullets ignore a large chunk of enemy bullet resist. The answer to tanky teams.
Capacitor Active6,400 souls
Launch a projectile that deals damage, heavily slows, blocks stamina use, and silences movement abilities. A brutal anti-mobility tool.
Crippling Headshot Passive6,400 souls
Headshots cripple enemies, slowing them and reducing their damage. Punishes anyone you can click on.
Crushing Fists Passive6,400 souls
Big melee damage plus bullet resist shred on melee hits, and personal bullet resist. For punch-heavy heroes.
Frenzy Passive6,400 souls
Stacking fire rate and move speed as you deal damage. Snowballs hard in long fights.
Glass Cannon Passive6,400 souls
Huge weapon damage boost but reduced max health. All offense, no safety net.
Lucky Shot Passive6,400 souls
Chance for your bullets to critically strike for massive damage. RNG damage spikes.
Ricochet Passive6,400 souls
Your bullets bounce to nearby enemies. Turns single-target guns into crowd damage.
Silencer Passive6,400 souls
Your bullets have a chance to silence enemies, locking their abilities briefly.
Spellslinger Passive6,400 souls
Gain spirit power scaling on your weapon hits and faster ability-adjacent gunplay. Hybrid gun/caster item.
Spiritual Overflow Passive6,400 souls
Converts a portion of your weapon damage investment into spirit power. For hybrid builds.
Vitality Items
Tier 1 (800 souls)
Extra Health Passive800 souls
Flat bonus max health. The simplest way to stop dying.
Extra Regen Passive800 souls
Health regeneration per second. Recover between trades without going back to base. *Component for: Healing Booster.*
Extra Stamina Passive800 souls
+1 stamina pip and faster stamina regen. More dashes, more jumps, more escapes.
Grit Active800 souls
Activate to gain temporary damage reduction. Pop it when you see burst coming.
Healing Rite Active800 souls
Activate to heal yourself over a few seconds. Your early-game potion.
Melee Lifesteal Passive800 souls
Heal for a portion of your melee damage. For heroes who punch.
Rebuttal Passive800 souls
Reflect a portion of melee damage back at attackers. Punishes anyone who gets in your face.
Sprint Boots Passive800 souls
Flat move-speed boost. Get to fights faster, run away better.
Tier 2 (1,600 souls)
Battle Vest Passive1,600 souls
Big bullet resist. The go-to answer when the enemy team shoots hard.
Bullet Lifesteal Passive1,600 souls
Heal for a portion of your bullet damage. Sustain for gunfighters.
Debuff Reducer Passive1,600 souls
Negative effects on you wear off faster. Less time slowed, silenced, or burning.
Enchanter's Emblem Passive1,600 souls
Grants a spirit shield that blocks ability damage, plus some spirit power.
Enduring Speed Passive1,600 souls
Move-speed boost that doesn't slow down when you take damage. For fragile heroes who need to keep moving.
Guardian Ward Active1,600 souls
Place a protective ward that shields allies near it. Team utility for supports.
Healbane Passive1,600 souls
Your damage reduces enemy healing. The answer to sustain-heavy teams.
Healing Booster Passive1,600 souls
Increases all healing you receive. Makes every heal on you go further.
Reactive Barrier Passive1,600 souls
When you take a big hit, gain a temporary shield. Automatic protection against burst.
Restorative Locket Active1,600 souls
Activate to cleanse debuffs and heal yourself. A get-out-of-jail button.
Return Fire Active1,600 souls
Activate to reflect incoming bullet damage back at shooters for a short time.
Spirit Lifesteal Passive1,600 souls
Heal for a portion of your spirit/ability damage. Sustain for casters.
Spirit Shielding Passive1,600 souls
Grants a spirit shield that absorbs ability damage before your health.
Trophy Collector Passive1,600 souls
Gain bonus souls from hero kills and assists. Snowball your lead into more items.
Weapon Shielding Passive1,600 souls
Grants a bullet shield that absorbs gun damage before your health.
Tier 3 (3,200 souls)
Bullet Resilience Passive3,200 souls
Very large bullet resist. For when the entire enemy team is shooting you.
Counterspell Passive3,200 souls
Periodically blocks an incoming enemy ability outright. Timing-based spell immunity.
Dispel Magic Active3,200 souls
Activate to cleanse all debuffs from yourself and nearby allies.
Fortitude Passive3,200 souls
Huge max-health boost. Become genuinely hard to kill.
Fury Trance Active3,200 souls
Activate to gain lifesteal and fire rate for a short window. A combat steroid.
Healing Nova Active3,200 souls
Activate to burst-heal yourself and nearby allies. Teamfight sustain on demand.
Lifestrike Passive3,200 souls
Massive melee lifesteal. Punch people and watch your health bar refill.
Majestic Leap Active3,200 souls
Leap high into the air and slam down, damaging and slowing enemies where you land. Engage or escape in style.
Metal Skin Active3,200 souls
Transform temporarily: gain armor and damage resist but move slower. Become a wall.
Rescue Beam Active3,200 souls
Fire a beam that pulls a targeted ally to safety (or repositions them). Save teammates from bad spots.
Spirit Resilience Passive3,200 souls
Very large spirit resist. The answer to ability-heavy teams.
Stamina Mastery Passive3,200 souls
More stamina pips and much faster regen. Maximum mobility budget.
Veil Walker Passive3,200 souls
Passing through cosmic veils (glowing portals on the map) grants you stealth, speed, and healing. Bonus health and spirit power too.
Warp Stone Active3,200 souls
Activate to teleport a short distance and gain bullet resist. A blink on an item.
Tier 4 (6,400 souls)
Cheat Death Passive6,400 souls
The first time you'd die, survive at low health instead and gain brief immunity. One free life per long cooldown.
Colossus Active6,400 souls
Grow giant: gain bullet and spirit resist plus melee damage, while nearby enemies are slowed. Become the raid boss.
Divine Barrier Active6,400 souls
Activate for a massive shield that absorbs huge damage. The ultimate "not today" button.
Diviner's Kevlar Passive6,400 souls
Cooldown reduction and ability duration; casting your ultimate grants big temporary bullet and spirit shields plus bonus spirit power. Ult into teamfights armored. *(Older sources list this under Spirit — current wiki places it in Vitality.)*
Healing Tempo Passive6,400 souls
Boosts all healing effectiveness; healing allies also grants you fire rate and move speed. For supports who want to fight too.
Indomitable Passive6,400 souls
Automatically cleanses crowd control from you on a cooldown. Hard to lock down.
Infuser Active6,400 souls
Activate to infuse yourself with spirit energy: bonus spirit power and shields for a window.
Inhibitor Passive6,400 souls
Your bullets slow enemies and reduce their outgoing damage on hit. You win every trade because they hit softer and can't run.
Juggernaut Passive6,400 souls
Slow resistance and move speed; enemies who shoot you get their fire rate slowed. You walk through their team and their guns jam up.
Leech Passive6,400 souls
Strong lifesteal on both bullets and abilities, plus bonus health, spirit power, and weapon damage. The ultimate sustain item for hybrid fighters.
Phantom Strike Active6,400 souls
Teleport-strike to a target enemy, dealing damage and briefly going untargetable. Assassin's gap closer.
Plated Armor Passive6,400 souls
Heavy armor granting big resists and reflecting some damage back. Thorns for tanks.
Siphon Bullets Passive6,400 souls
Your bullets drain enemy health to heal you, plus personal bullet resist. Duelist sustain.
Spellbreaker Passive6,400 souls
Big spirit resist plus reduced ability damage taken. Mages hate this item.
Unstoppable Active6,400 souls
Activate for crowd-control immunity and bonus move speed. Nothing holds you still.
Vampiric Burst Active6,400 souls
Activate to burst-heal based on recent damage you've dealt. Turn aggression into health.
Witchmail Passive6,400 souls
Spirit resist and spirit power; taking spirit damage shortens your ability cooldowns. Mages feeding you spells just give you more spells.
Spirit Items
Tier 1 (800 souls)
Extra Charge Passive800 souls
+1 charge on one of your abilities. More casts before cooldowns matter.
Extra Spirit Passive800 souls
Flat spirit power. Makes all your abilities hit harder. *Component for: Improved Spirit, Surge of Power.*
Golden Goose Egg Active800 souls
Activate to gain bonus souls over time. An investment that pays for itself.
Mystic Burst Passive800 souls
Charges up over time; your next ability that deals significant damage gets bonus spirit damage added. Free poke damage on a timer.
Mystic Expansion Passive800 souls
Increases the range and size of your abilities. Bigger, longer spells.
Mystic Regeneration Passive800 souls
Faster cooldown recovery and ability resource regen. Cast more often.
Rusted Barrel Active800 souls
Throw an explosive barrel that deals spirit damage in an area. Cheap poke tool.
Spirit Strike Passive800 souls
Your melee attacks deal bonus spirit damage and shred the target's spirit resist. For caster-brawlers.
Tier 2 (1,600 souls)
Arcane Surge Passive1,600 souls
After casting an ability, gain a surge of move speed and fire rate. Rewards weaving spells and shots.
Bullet Resist Shredder Passive1,600 souls
Your spirit damage shreds enemy bullet resist, so your team's guns hit harder after your spells.
Cold Front Active1,600 souls
Release an expanding ice blast that damages and slows enemies. Simple, effective crowd control.
Compress Cooldown Passive1,600 souls
Cooldown reduction. Your abilities come back faster.
Duration Extender Passive1,600 souls
Your buffs, debuffs, and effects last longer. More value per cast.
Improved Spirit Passive1,600 souls
Big spirit power boost. The core caster stat stick. *Upgrades from: Extra Spirit.*
Mystic Slow Passive1,600 souls
Your abilities slow enemies they hit. Sticky spells.
Mystic Vulnerability Passive1,600 souls
Enemies you hit with abilities take increased spirit damage for a time. Sets up your own combos.
Quicksilver Reload Passive1,600 souls
Reloading grants bonus spirit damage on your next shots. Gun-caster synergy.
Slowing Hex Active1,600 souls
Hex an enemy: deals spirit damage, heavily slows their movement and dashes, and silences their movement-based abilities and items. They aren't going anywhere.
Spirit Sap Active1,600 souls
Drain spirit power from a target enemy to empower yourself. Steal their magic.
Suppressor Passive1,600 souls
Your damage reduces enemy healing and shields. Anti-sustain tech.
Tier 3 (3,200 souls)
Decay Active3,200 souls
Inflict damage-over-time based on the target's current health. Melts tanks; can't kill on its own (non-lethal).
Disarming Hex Active3,200 souls
Hex an enemy to disarm them (no weapon damage) and shred their resists. Duelists hate this.
Greater Expansion Passive3,200 souls
Large increase to ability range and area size. Hit the whole team.
Knockdown Active3,200 souls
Stun a target enemy in place. Point-and-click hard CC.
Radiant Regeneration Passive3,200 souls
Strong health regen plus bonus spirit power. Sustain for casters.
Rapid Recharge Passive3,200 souls
Ability charges recharge much faster. Spam your kit.
Silence Wave Active3,200 souls
Send out a wave that silences enemies it hits, locking their abilities.
Spirit Snatch Passive3,200 souls
Steal spirit power from enemies you damage with abilities. The rich get richer.
Superior Cooldown Passive3,200 souls
Large cooldown reduction. Your ult is always almost ready.
Superior Duration Passive3,200 souls
Large increase to effect durations. Lockdowns that never end.
Surge of Power Passive3,200 souls
Big spirit power plus a damage surge after ability casts. *Upgrades from: Extra Spirit.*
Tankbuster Passive3,200 souls
Bonus spirit damage against high-health enemies. Deletes frontlines.
Torment Pulse Passive3,200 souls
Emit periodic pulses of spirit damage around you. Free AoE just for existing.
Tier 4 (6,400 souls)
Arctic Blast Active6,400 souls
Massive expanding ice blast that freezes then slows enemies, and freezes their stamina regen. Teamfight-warping CC.
Boundless Spirit Passive6,400 souls
Enormous spirit power plus bonus health, regen, weapon damage, and sprint speed. The biggest raw caster stat in the game. *Upgrades from: Improved Spirit.*
Cursed Relic Active6,400 souls
Curse an enemy: interrupts, silences, disarms, and blocks item use while stripping their buffs. Your own damage drops during it — a pure shutdown tool.
Echo Shard Active6,400 souls
Activate to instantly reset the cooldown of your most recently used non-ultimate ability. Cast your best spell twice in one fight. Also grants move speed, bullet resist, and spirit power.
Escalating Exposure Passive6,400 souls
Hitting enemies with spirit damage stacks up bonus spirit damage against them (up to 20 stacks). Ramping shred that melts anyone you focus. *Upgrades from: Mystic Vulnerability.*
Ethereal Shift Active6,400 souls
Become untargetable and invulnerable briefly. Dodge anything in the game.
Focus Lens Active6,400 souls
Big spirit power and bonus damage on focused single targets. For pick-oriented casters.
Lightning Scroll Passive6,400 souls
*Unverified —* call down lightning strikes on an area for heavy spirit damage. (Details need in-game confirmation.) [unverified]
Magic Carpet Active6,400 souls
Take flight for a short time, gaining mobility and a new angle on fights.
Mercurial Magnum Passive6,400 souls
Your bullets scale with spirit power, dealing spirit damage on hit. The gun-caster capstone.
Mystic Reverb Passive6,400 souls
Imbue one ability: when it hits, it slows enemies in a radius and then re-damages them after a short delay. Delayed double-tap on your best spell.
Refresher Active6,400 souls
Instantly reset all your ability cooldowns. Cast your whole kit twice in one fight.
Scourge Active6,400 souls
*Unverified —* unleash a wave of spirit damage that spreads between enemies. (Details need in-game confirmation.) [unverified]
Spirit Burn Passive6,400 souls
Your big ability hits trigger an explosion plus a burn on the target. Extra ability range too.
Transcendent Cooldown Passive6,400 souls
Massive cooldown reduction. Near-permanent ability uptime.
Vortex Web Active6,400 souls
Root all enemies in an area, holding them in place. Sets up every follow-up.
