Soul Calculator
Every soul source in the game, and what it's worth right now. Drag the timeline to see how values grow as the match goes on.
Every soul source in the game, and what it's worth right now. Drag the timeline to see how values grow as the match goes on.
| Source | Souls | Scaling |
|---|
How to read this: values with a per-minute rate grow as the game goes on — a trooper at 30 minutes is worth far more than one at 5. Flat values (Guardian, Walker, Shrine) have a fixed base that doesn't scale with time — but your actual payout can still vary: a comeback bonus grants extra souls on objectives when your team is behind in net worth, so a losing team earns more per objective than a winning one.
Sources tagged team split their souls across your whole team.
Data sources: base values and per-minute scaling from Liquipedia (Deadlock/Souls); Rift values from the in-game Unstable Rift data; mid-boss value from community testing. Values are approximate and shift with patches — last checked October 2026.